Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ah! Essentially it’s because the touch control with the mouse suck complete ass on MZ. 

I would honestly advise using the keyboard when you want to build decks, the editor from there becomes much less clunky….

It’s an issue the card dev plugin owners do know about, but just a slightly complex one to fix currently. For now use the keyboard to make things easier for you (whenever they manage to fix the problem, I’ll be updating both the demo and paid versions with relevant fixes!)

Ah, damn, RPGMaker strikes yet again with its jank.
You have my condolences for being bold enough to try to use it for a card game, and not use like... any other engine :D

The issue isn't just with the deck builder, but is present in combat as well, even if not AS bad. Can't say I'm a fan of playing a card game with keyboard, but I guess it's better than nothing, yea, thanks. I didn't realize that was even possible. I guess that makes sense in hindsight.

Technical jank aside, I really like the idea of this game, and I hope for the best. So good luck!

yeah, like with anything if you try really warp an engine, stuff tends to behave oddly. 

Generally, keyboard for building a deck, mouse for everything is what I’ve found to be the best way forward. 

Eventually they’ll get fixed and patched by the plugin dev, but I’ve looked into myself and it’ll be time consuming given the spaghetti code state that the rog maker core scripts are…