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For me, personally, it was a bit too much of story and cutscenes at the beginning. I am a fan of putting small story pieces into the game here and there instead of putting a bunch of story right at the beginning into the face of the player. 

Besides that I was a great fan of the music choice and the thief topic. The mechanics worked nice. I was not sure, if there was a specific goal of the game? Like rob every location or reach a specific amount of money?

I appreciate the feedback. I agree that pacing needs an improvement. The goal was a simple score challenge; you get a different ending based on how much gold you have once every location is done. Of course I would've love to expand on this, and may have the chance to do so soon hopefully.