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"Haste is the enemy of perfection"

An interesting thing, “haste is the enemy of perfection”... I want to animate quickly so that the game is ready as soon as possible, so I thought that reducing the animation frames would finish quickly and have more time to do the others things, but as you can see, if you reduce the frames you cannot understand the movement you want to convey in the character and it becomes lifeless...


Interesting... What I have to do now is redo everything because the character is also a little stuck, and add more frames to make the animation fluid.

Well, soon I'll bring this animation here redone to show you the brutal difference!.