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Admin(+5)

Hey all, sorry I didn't get back to this topic sooner. Coolest sort is something we used to have but it got lost in some code updates and I didn't have time to return it for this jam. It will definitely be something that will be available for next time though. I like the idea of providing as many sorting options as possible to encourage more people to get involved.

That being said, coolest can be abused pretty easily: bad actors can rate a bunch of other games negatively/with no effort just so their project sits on top. It can be difficult to automatically judge the quality of ratings to prevent this kind of abuse, and any automated system can also make mistakes. Random truly is the best way to have the most even distribution of votes across all projects.

I understand the appeal of coolness though, it rewards you for putting time into the jam. The more time you spend playing & rating projects, the more people will see your project.  As I've been observing GMTK this time around though, I actually have taken a liking to a different approach of accomplishing the same thing: comments.

If you haven't noticed, I pushed out an update that makes it really obvious what the submission is of someone who has commented on your project. It's a common pattern to rate the games of those who take the time to write a constructive comment on your page. I honestly think this is a better way of enabling people to invest time into getting more ratings. Go leave good comments, people are likely to go back to your project. If you leave spammy or bad comments, your posts may get deleted, and no one will follow the link back to your page. Comments are definitely more work than simply leaving a rating, but they solve the quantity/quality issue I described above with ratings.

I'd be happy to hear your thoughts about this approach. Thanks

(+1)

Hello there,
Yeah, the coolness system can be abused, but overall I don't think it does get abused a lot on the LD, I still get at least 70%~80% of the number of feedback I've given (from people that clearly seemed to have played my game), so the large majority of users won't abuse the system.

Comments with a direct link to the submission of the other person is indeed a good idea, it might lack that additional push though for being a little "abstract", people will likely just not play the other's game and the community will probably still get flooded with "play mine and I play yours" threads. But I think that it may be a good idea to see how the next game jams rating phase will be with this change, and if it doesn't change much, perhaps it may be a good option to try at least a variation of the coolness system.

You could, for example, make the user only receive the coolness points if he rates AND gives feedback on the entry, this would decrease the amount of abuse and it would also be encouraging people to give feedback on the other's game, which is the most important part imho.

(+1)

Thanks for the reply to this thread btw, you are awesome :D