Really interesting idea, very unique take on a matching game. Also love the Buddhist/Hindu visuals and setting. Though, the cards being of different sizes when turned around looked a bit strange. Also the "Jump scares" aren't very effective, I saw this on a few comments on your page as well. I'd suggest a bit more build up, maybe a longer pause, have the jumpscare last longer perhaps, or maybe have a timer or meter that, when ran out or filled, will transport you to a darker location that is followed by some creepy ambiance and a jumpscare, just some food for thought I came up with while playing. Wonderful concept and pretty good execution so far, but would do really well with continued care and a large amount of reworking. I see this as an awesome proof of concept demo.
Viewing post in Fudō Myōō at the Gate of Hell jam comments
Hey thanks for playing and sharing your feedback and ideas. I think the jump scares are more like "distractions" right now, not really scary, and maybe too short like you said. This is the first update that has included any jump scare mechanic, so unfortunately the earlier comments saw the "warning" at the start, but played without any jumps at all (it was an unlisted project until now). Using some audio tension to build up before jumps is an idea I would work on and I think fits; I also would experiment with making the screen darker during the scare, or some screen effects like that. It was an "atmosphere-first" project, so I'm glad you like the visuals, and thanks again for the complimentary feedback.