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Yes, unfortunately a lot of mappers these days are very inexperienced or not very careful about having a properly structured mod map folder.

If a mod map has no custom foliage layers added you can just create a "foliage" folder, then follow my instructions.


You then just need to edit the map.i3d file in notepad++ and search for the appropriate crop type xml filepath.

For example search the fileIDs for the file "barley.xml" and make sure instead of the $data location rename it so it loads from the mod map location instead.

That would make it "foliage/barley/barley.xml".

Hope this helps. If you need further help let me know.

thank you that's a big help