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(+1)

REMAKE OF ANIMATION

Bringing here the update of the animation that I had done before, and you can see the notable difference from one to the other, this new one now brings more fluidity to the movement, making whoever is watching it understand what the movement wants to convey, which in this case is an attack.


I put this animation at 8 fps to show the details better, but this animation works better at 12 fps.