A really neat platformer and concept! I’ve gotten half way through the game so far and I’m looking forward to finishing it in another session ✨
Although the game can benefit by some more polish to prevent situations in which the player is forced to restart (example: the rolling rock can fall in an unintended ditch, the spikes risk to feel a bit too tall for the jump even if it’s actually possible to jump past them), the progression between levels is really good, introducing new mechanics bit by bit to keep the game interesting and building on previous levels.
A good job has also been done with the charming art (great the idea of the paper, it also helps to guess the distance between platforms etc!) and sound design 🎶