Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Laura DeCarli

13
Posts
20
Followers
36
Following
A member registered Apr 02, 2022 · View creator page →

Creator of

Recent community posts

I really appreciated the comedic tone of the art style here, it gives a lot of personality and charm to the museum, making it interesting to explore while solving the puzzles! (I sort of expected to be able to speak with the guests even before answering the phone call from the boss, just to have a little banter with them while exploring the area before progressing with the story). The story piqued my interest as well and it would be fun to play a longer version of it in a bigger museum if you ever feel like expanding this project, it would definitely be worth it 👀

That’s a very fun twist you’ve pulled at the end xD From the tasks and environment (and the title) I expected that something sinister would have happened, but not that it would happen like that!

The art style and music are lovely as well 🎨🎵

Like others have noted the doors to the side are not immediately identifiable as such (I understood it after noticing that their sprites were similar to the upper part of the ones that we see from the front). The first piece of the statue was also not intuitive to identify at first and became clear only after seeing the statue. But this way it’s a nice way to push the player to explore the area 👀

(the idea is definitely not inspired by those puzzles in the pokémon games no no it is xD)
Thank you Kevin! <3

Honestly same ;-; I love them so much
And thank you!! <3

A really neat platformer and concept! I’ve gotten half way through the game so far and I’m looking forward to finishing it in another session ✨

Although the game can benefit by some more polish to prevent situations in which the player is forced to restart (example: the rolling rock can fall in an unintended ditch, the spikes risk to feel a bit too tall for the jump even if it’s actually possible to jump past them), the progression between levels is really good, introducing new mechanics bit by bit to keep the game interesting and building on previous levels.

A good job has also been done with the charming art (great the idea of the paper, it also helps to guess the distance between platforms etc!) and  sound design 🎶

Oh thank you! <3

Thank you! I’m really glad that the idea tuned out well =D

Thank you! I'm no artist so figuring out how to simplify the animals enough took me little bit of time and experimentation xD

Completing this was so satisfying! Well done 🌼

Thank you! <3

I’m really enjoying testing different builds for the rocket, the endless run is simple but really fun and I like that the moving enemies will push the asteroids while they move xD

This one isn't most balanced build, but I wanted to create a little space bug:

🪲

oH tHANK YOU! 🎃

I played this with a friend and we had a blast xD We still need to get good enough to stay on the lilypad more than 1min, but it’s always incredibly fun to coordinate and try to find strategies together