I really appreciated the comedic tone of the art style here, it gives a lot of personality and charm to the museum, making it interesting to explore while solving the puzzles! (I sort of expected to be able to speak with the guests even before answering the phone call from the boss, just to have a little banter with them while exploring the area before progressing with the story). The story piqued my interest as well and it would be fun to play a longer version of it in a bigger museum if you ever feel like expanding this project, it would definitely be worth it 👀
Laura DeCarli
Creator of
Recent community posts
That’s a very fun twist you’ve pulled at the end xD From the tasks and environment (and the title) I expected that something sinister would have happened, but not that it would happen like that!
The art style and music are lovely as well 🎨🎵
Like others have noted the doors to the side are not immediately identifiable as such (I understood it after noticing that their sprites were similar to the upper part of the ones that we see from the front). The first piece of the statue was also not intuitive to identify at first and became clear only after seeing the statue. But this way it’s a nice way to push the player to explore the area 👀
A really neat platformer and concept! I’ve gotten half way through the game so far and I’m looking forward to finishing it in another session ✨
Although the game can benefit by some more polish to prevent situations in which the player is forced to restart (example: the rolling rock can fall in an unintended ditch, the spikes risk to feel a bit too tall for the jump even if it’s actually possible to jump past them), the progression between levels is really good, introducing new mechanics bit by bit to keep the game interesting and building on previous levels.
A good job has also been done with the charming art (great the idea of the paper, it also helps to guess the distance between platforms etc!) and sound design 🎶