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I agree with everyone, interesting use of the theme! Did you consider reversing the effect (having the player grow larger/slower when they have more health)? I found in the later waves that things would escalate out of control pretty quickly, but that did make it fun

Thanks for commenting!! I always though of getting harder when you're hit, mainly because I wanted to generate tension in the player, as well as a big objective of healing up fast. I felt that way would be more challenging and entertaining.