The gameplay is solid, the graphics and audio fits well. However, it lack gameplay innovation and a strong connection with the theme.
Viewing post in Economies of Scale jam comments
Hey, thanks for playing our game :) After seeing all the feedback people have generously given us, I regret not focusing more on gameplay applications of the scale theme. When we planning what we want to make for the game jam, I wanted to make a game that has as many simultaneous interpretations of the scale theme as possible. For this game, that would be:
- guns and bullets that can be physically scaled up or down
- difficulty scaling & power scaling
- economy scaling (Cookie Clicker with shooting instead of clicking)
- level scaling (procedural level generation so that the level can grow indefinitely)
- and thematic scaling (Although not stated in game directly, the currency in game is known as 'nanoscales'; self-assembling nanobots that can configure themselves to become anything such as evil robot balls, size changing weapons, or even ammunition to fire with those weapons)
I am super happy with how the game turned out, and I personally think it the best game overall I have made so far. But I do agree with you that it's not very innovative, top-down 2D shooters as a genre has already been well explored and we used a lot of mechanics from other games in the genre as inspiration. Thanks again for playing and giving us some good feedback :)