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Hey, thanks for playing our game :) After seeing all the feedback people have generously given us, I regret not focusing more on gameplay applications of the scale theme. When we planning what we want to make for the game jam, I wanted to make a game that has as many simultaneous interpretations of the scale theme as possible. For this game, that would be: 

  • guns and bullets that can be physically scaled up or down
  • difficulty scaling & power scaling
  • economy scaling (Cookie Clicker with shooting instead of clicking)
  • level scaling (procedural level generation so that the level can grow indefinitely)
  • and thematic scaling (Although not stated in game directly, the currency in game is known as 'nanoscales'; self-assembling nanobots that can configure themselves to become anything such as evil robot balls, size changing weapons, or even ammunition to fire with those weapons)

I am super happy with how the game turned out, and I personally think it the best game overall I have made so far. But I do agree with you that it's not very innovative, top-down 2D shooters as a genre has already been well explored and we used a lot of mechanics from other games in the genre as inspiration. Thanks again for playing and giving us some good feedback :)