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(+1)

Very interesting concept. Building your own path to fight through is pretty neat. 

Art was to a very high standard, as were the SFX and Music. Animation work is the star of the show though. Player animations are crisp, and theres lots of variety, really liked how the big enemy with the concrete shield looked.

Decent amount of content and variety. Encountered a few unique enemy types. Very impressive given the time constraints.

For improvements, the combat does feel a bit clunky. While there is a fair bit of variation in attacks (attack sequence, heavy attack and flying versions from what I could see), combat is made hard due to the player characters movement being locked until the attack animation finishes. Being able to cancel the attack mid animation or end an animation early would improve the feel of the game imo.

Overall, good submission. Well done!

(1 edit) (+1)

Thanks for playing!

Thanks for the tip on improving the player controller. We may have underestimated how much effort needs to go into the state machine for a beat'em up game.