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I've gotten some feedback about how the Treasures look like 0s when I meant them as coins. I need to come up with something better.

I'm super excited to have access to a 2-player minesweeper-like. I was going to write and suggest a reduced gameplay field in order to have larger cells (probably 16x16, though 12x12 could be done with some duplicated graphics in the nametable tiles, like in Honshogi: Naitou Kudan Shogi Hiden.) That'd give more space for recognizable tiles, would leave less deadspace on the screen, and would make the game easier to see and play from a couch.

Oh, and one thing we learned the hard way with HBC Phutball, is that, for hotseat multiplayer, there needs to be more drastic of a visual indicator for player change than just color change. We still need to go back and update Phutball with a more noticeable transition as well.

Even if not updated, this'll probably get some more play in our house though. ^^