I found two instances of the game softlocking itself that should be looked at and fixed.
- If you have status effect overriding off and a CPU decides to use an item on another CPU (i.e. Poison Shroom or Reverse Shroom), for some reason the CPU with the item effect will just stand there and do nothing, never rolling their die.
- On Clockwork Castle, it's possible for the Star to move to the starting area and just stay there, never ending the turn.