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Thank you so much!

The wall of text at the start is a common criticism... I think I'll look at making changes there in this update or maybe the next one. 

(+2)

Not to argue with Marc's very valid experience, but I personally liked the wall of text because it instantly told me I was getting a story campaign along with my casual gameplay; it was part of what drew me in. (I also play games like this on mute a lot of the time, so audio wouldn't do much for me personally without a visual signal/text.)

Maybe you could look into options to change the font so it's larger and easier to read if necessary for people with vision impairment? And/or have it so just one paragraph at a time appears on the screen in larger font and you click to continue.

Definitely intending to keep the story! Just looking to change the way it is presented