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Hi Philip, thanks a lot for trying out our game. We really appreciate it.

1. Yeah, the shadow and player interaction were a hot topic of discussion for us during early development, but we finally decided to go with the way it is now.
2. The keys/red circle objectives definitely needed to be explained better. As we were (and still are) learning Unity and C# while also working on the game, a lot of things were left in a state that could definitely do with more polish and work.

Thanks again for the feedback. It really is great to see people play our games and hear their thoughts. It's one of the main reasons why we love doing game development. If you would like to see more of our current and upcoming works, be sure to visit our LinkedIn page.