This feels like a very strong proof of concept. The pixel art is very charming, and I enjoy the bits of conversations between party members during the travel. Everything is very well animated, and the visuals seem as though they have a good level of polish. I was legitimately surprised when the Boss started crashing through the walls to get to my party.
I'd be interested in see what this game looked like after another month of work. It seems as though you have a strong base here, and all you need is to add more for the player to do. I'd also suggest making combat a bit more complex, as at the moment I don't feel as though there's too much decision-making to be had. Lovely game, and I'd love to see more!
Viewing post in Slay The #!@*&% jam comments
Thanks for the kind words and feedback!!
Agree about the combat, I had some ideas that I couldn’t quite make happen, it just needed more time to flush out.
Most of the artwork was from an artist here on itch.io: https://0x72.itch.io/dungeontileset-ii pretty awesome stuff and easy to work with