this is already pretty cool (was following the old upload and thought this was dead). So, love how clean this feels (pixel sprites, HUD art and (at least the shaping and poses) of the scetches), feels decently fluid to play and pretty clear to read.
I do wonder about some stuff though so here as constructive as i am able to put it:
1.Weapon design: the weapons and projectiles kinda feel at odds with the sexual nature of the game (like, why do i leave demons in a puddle by shooting big flaming orbs out of a cave story style capital G Gun at them? I'd like if especially the projectiles (and maybe even the weapons) felt softer&warmer instead of sharp searing lasers... as the example with isaac and his tears or some of the spellwork in wizard of legend to name some stuff in the same genre.
2.A bit of humor and levity (with a view lines of intro text or a speech bubble here or there would do wonders in giving this some more distinct character.
3.This is just knowing the old version but i would just nudge you to think about differing movement patterns/speeds/pathing between enemies (like charging rushes or enemies that pop out to shoot periodically) as that is the biggest axis of challenge (because it makes you leave cover) when playing a twin-stick shooter (at least for me)
Again i can understand if any of this may be by design and just want to mark down what i noticed. There is a lot to like here, even with there not being that much in total (the Health bar is actually genius ;P) and i'd really like if this grew at least a little more
Also this version is bugged in a way that item rooms don't despawn their colourful (obfuscation?) blocks whenever I enter so i can't see or pick up anything other than the basic gun
In any case, good luck and thanks :)