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Thank you for your response. I would be curious to know how have your games impacted other Natives  on how they see the world around them and of themselves after experiencing your games.  Maybe, you having heard  from some players on their feedback, on a personal level, from anywhere in the world  after playing your games? The power of story telling through video games by Indigenous peoples and for Indigenous peoples. I don't think settlers, or at least non-natives broadly, would get the game's message and connect to it that would make them allies to Native peoples, would they? 

Well I know that the creator of Hill:Agency which is another Native created game has drawn inspiration for their project from Neofeud and the independent anti-colonial perspective of Silver Spook Games. Here is a panel of several of us talking about Native games and game making:

You can also find a lot of responses from around the world to Neofeud in the reviews at the bottom of this page https://store.steampowered.com/app/673850/Neofeud/

"Holy 90s adventure revival, Batman. Neofeud is a non stop feast of deja vues of interesting but arguably worse games from the 90s like Noctropolis, Harvester or I Have No Mouth and I Have To Scream, done mainly by a (arguably very very intelligent) guy that is from Hawaii and works as a robotics teacher in a probably difficult place - meaning, what you see in the game are things that probably he has been living there. The best part though is how he mixes all the 90s "cd rom multimedia" cyberpunk aesthetic and how he runs with it all along. And the game is very well written, very fair (for the moment at least) and has atmosphere in spades.


Maybe if the references are nothing to you, you will not be able to enjoy it. But that's part of it. Neofeud is a game about empathy, about humanity, about fighting the oppressor, which is what Cyberpunk was about until it was washed out to be the bland neon aesthetic of today. I love it, I love the author, and I hope to see many things from him."