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(+1)

This is a well-fleshed-out game with different combat mechanics and enemy types, the one annoying thing was that during fighting, any time I go near a door it sucks me through to the other room, eventually leading to my death because I got thrown into a bullet from one of those star things. But I give this a good rating because the other bits are fine.

(1 edit) (+1)

Yeah. The doors are a bit vexing. We originally had them all locked, but I insisted on allowing the player to backtrack without beating all enemies. In hindsight, the doors should have all been F to interact, like we had in the tutorial. By the time I realized that, it felt too close to launch to properly fix and bug-test. Probably in a post-jam patch.