I was very surprised after ready how to play (dashing, heavy and light attacks) to be presented with some tetris like puzzle :D I checked back if I didnt start the wrong game by mistake.
The controls in the fighting game felt clunky at the start, but they somehow grow on you. Before long I was combining the dash attack with charged heavy attacks to great success and to be honest it was pretty fun !
One part I did not like as much was that you could fall back down to the previous level if you went upwards to the next container. I don't think there is any reason to go back, so just block that off and prevent the player from falling down.
Overall great job !
Viewing post in Manifest Violence jam comments
Thanks for playing!
You're Quite right. That door thing is a problem.
I'm glad you got into chaining aerial attacks. I think that's where the fighting starts to shine. We should have emphasized those type of attacks or encouraged players to move through the rooms more quickly, so they'd have to chain dashes and kicks.