1) Congrats on nailing the audio and visual aesthetic of this gameplay era.
2) I similarly struggled with figuring out what was going on, and had to rely on external documentation more than necessary. A few ideas, off the cuff, that might help with that:
- Make the apple and cherry pies visually unique when thrown.
- Color code, or otherwise add a constant visual identifier/ character trait to the rodents that indicate their preference.
- Communicate hitting with wrong pie more clearly as wrong pie some how.
- Maybe a missed opportunity to utilize pie flavors that correspond with B and A button names? A for Apple; B for... Blueberry? Blackberry? Berry? Bumbleberry? Banana Cream? (none are as iconic as cherry though)... (this is literally the only time I've envied a 3-button Genesis controller)
Anyway, *very* much enjoyed it!