Thanks for the feedback! Re: the difficulty. The scale has a built in delay that we put in originally to increase difficulty (and because the worst scales we worked with did), but as the game went on we sped up the drug pour speed and SUQ speed a lot and we never reevaluated the delay. It might have been a little overly punishing. We probably should have tuned it down a bit.
re the tutorial: Thats a really good point. I think we got it mixed up because originally we had it auto playing with the stapler allowing a reset. But a few testers said that it was not waiting long enough so we went back to having a click through. But I agree since it was click through it would have been better to be consistent button and just loop it at the end. Thinking back even when I tested it I sometimes made that same mistake.