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(+1)

Alright, so a couple of things here.

The AI of the doesn't seem to be aware of the environment, I ended up getting them stuck in columns so that I could just kill them easily. It might be worth for your dev to look into path find with the environment, it's not that hard to setup and it's a really good skill to have as a game dev.

Adding some sort of knockback to the enemy on hit, and some way to telegraph their attacks would make the fights a lot more interesting.

The visuals are great, everything works together well, and it brings a lot to the world. If the fighting mechanics were as polished, this could be a very nice game :)

(+1)

Hey man, thanks for the feedback, we will work on the bugfix in the AI we do have pathfinding but does'nt work because of the way that was coded, but we will fix that by the end of the week, and we will continue to work on the game after the jam and add some features, like de knockback, for the enemy and for the player as well.

(+1)

Cool! Keep up the good work!