Alright, so a couple of things here.
The AI of the doesn't seem to be aware of the environment, I ended up getting them stuck in columns so that I could just kill them easily. It might be worth for your dev to look into path find with the environment, it's not that hard to setup and it's a really good skill to have as a game dev.
Adding some sort of knockback to the enemy on hit, and some way to telegraph their attacks would make the fights a lot more interesting.
The visuals are great, everything works together well, and it brings a lot to the world. If the fighting mechanics were as polished, this could be a very nice game :)