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(+1)

thank you very much for the feedback I really appreciate it and hope you'll give it another go further down the line!

do you think if I showed a hint, saying you will have to block or dodge to avoid taking damage when you meet the first non-crawling ghoul, that would help with the difficulty? my aim for the first room was to ensure the player knows hot to and is actively blocking/dodging

i will certainly consider making the exits more obvious, and i could definitely do with making the difference between being down and being dead more obvious, and tweaking the punch SFX

lock-on would be interesting, i hadn't considered that before

no way to heal yet, but health potions will be coming soon :)

thanks again for taking the time to play

perhaps with blocking, the first few times you get hit you can flash up a "B to block" hint on the screen. The first few ghouls could be really easy and you just ramp up slowly with the sword-wielding enemies being the first real challenge.