thank you very much for the feedback I really appreciate it and hope you'll give it another go further down the line!
do you think if I showed a hint, saying you will have to block or dodge to avoid taking damage when you meet the first non-crawling ghoul, that would help with the difficulty? my aim for the first room was to ensure the player knows hot to and is actively blocking/dodging
i will certainly consider making the exits more obvious, and i could definitely do with making the difference between being down and being dead more obvious, and tweaking the punch SFX
lock-on would be interesting, i hadn't considered that before
no way to heal yet, but health potions will be coming soon :)
thanks again for taking the time to play