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This is some of the most funny little games I played this year, I'm happy the "assets" shown as the thumbnail of https://fullmontis.itch.io/super-pinup-smasher-2000 got me to check out your page and find this.

The concept is freaking hilarious and genuinely fun to play (though unsure if I like the heartbeat-rate being restrictive, though that's just me loving to shmove around). And on top of that is some fun character-design and some really neat sound-effects.

There's two things I would recommend to keep in mind for future games (I thought I had more but I can't remember them right now):

1. Give your character some maximum fall speed. Unlimited fallspeed is pretty much always unwanted (though in this case it might end up messing with shooting yourself down, so I might've also not bothered with trying to find a workaround for that in a jam setting)

2. There's some issue in how you detect wether you're on the ground, this kind of looks like either your collision shapes are a mess or you use some faulty setup with raycasts for cheking forground instead of just using is_on_floor() (looking at newer stuff that doesn't seem to be a problem anymore)


I also wanted to ask if you'd allow me to use this concept for a little game myself. This is one of those concepts I'd love to try playing around with when I have time.

Happy that you like it! And sure, you can play around with the concept if you want
I think I didn't put any limits mostly because I wanted the player to have control over the top speed they can reach