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(+1)

I love decision makings games but I am not sure if I finished the game or not.

I actually need to read comments here before I wrote mine because I was not sure. @Envilon Script mentioned before an evil guy favors hell and a good guy favors(?) heaven all the time no matter what we chose thus the scale moves one direction.  I have no idea what the quest did but I guess that was the system that is balancing this.

What I would do about the deeds  was this.  I would list all the deeds in one list and even after the eye reveal the deeds will only show their absolute value. Anyways than let the player put the deeds on the left or right if the eye is open it would also auto calculate the scores.   With more questionable deeds  this would make the decision making  more interactive. Furthermore I would add a second eye mechanic reveal that shows some white space we could not see before. Like the guy we were sending hell because "he pulled a lever to kill 1 guy" text would turn into "he pulled a lever to kill 1 guy to save_5 other_guys on the rail"