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(+1)

Interesting idea, the boss is cool and gives the big bad robot feeling, very funny to punch it and see it fly away. Live camera is an hilarious and genius addition.

Loved to jump over buildings to pick up bonus, health boxes and shooting down enemies.

I'd liked to have a free aim for mouse and keyboard play instead of only locked target, but as an android game it work well.

The game sounds has some mixing problems, some are high while others are way too low, especially player sound like shooting.

Normal enemies also are a bit too static, giving some paths to follow would make the city way more lively.

Building are a bit anonymous without textures, but finding good ones in a short period of time is hard, so no problems.

Overall it's good and it follows well the theme in a very unusual way.

(2 edits)

Thank you for your thorough review.

The stock 3rd person controller from unity actually gave me free-aim, and i played with it for a week. Often times i got frustrated because i "just wanted to shoot at this enemy". After adding the lock-on system, i (and my playtesters) can focus on dodging bullets while shooting at them. It enables them to play more intentionally. The moving tank also magically missed the enemies sometimes so i happily left the bug in and require the player to stop for a tiny moment in order to surely hit the enemies.

For the buildings, i did come across some building assets, but i could not find ones that are blocky enough to enable the tank's little platforming actions.

Normal enemies are a bit tricky. I am afraid if they can move they will dodge too many bullets, so i hesitated to give them movements. But i do agree that looks too static for anyone's taste. (Or i just make the bullets have bigger invisible hitboxes...)

Thank you again for trying it out. Have a nice day and good luck on your journey.

P.S. good one spotting out the volume inconsistencies. It bugged me a bit even playing it myself. Will need to change it post-jam. (Future me: take notes!)