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thanks, that's great to hear. do you have like a link to a tutorial on how I can do this? also, any help would be great! thanks for the offer

This video will help ya. Where are you from? I'm from Brazil

thanks, im from the philippines.

i just saw the video, it only showed how to export the blend to an .exe file tho

The caveat is: You must be running a Linux system, not Windows 10 or Windows 11 when doing it. UPBGE will automaticaly indentify the system and export accordingly. Take another look on the video I send ya, he exports the game but the generated file doesn't have an .exe extension. He is running through a Linux Mint operational system.

Running UPBGE on Linux, to export, same as Windows, go to Edit, Preferences, Add-Ons and then look for “Save As Game Engine Runtime”. When exporting, it will export as bin for Linux. It is a file called "game", without the .exe extension. Some guys show this as a game.bin file, with .bin extension.

That's the reason I sugested to me to help ya building the game on Linux, I just open the project file here and when exporting, it will export for Linux. I can upload on google drive or another platform, so you can take a look on the file before uploading to itch.io.

I tried the virtualbox method, but UPBGE just crashes every time

Maybe it is looking for GPU, on virtual box it simply doesn't work.
Need to be running directly through hardware.... PITA but.... it is the way to do it ;/

I just released a linux version, check the game page. This version is different than the windows' one tho, like it has different environments in it. Let me know if it runs.

Thank you so much! Worked like a charm, recognizing my 3 monitors.
The shadows are with too much aliasing, but that's the only problem I've seen there.