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(+3)

Proof of concept is okay... but lacking in basic features:
- Save function absent (this should be a first priority, for both gameplay and debugging)
- Unable to get rid of test subjects
- Unable to bulk purchase materials
- Unable to batch produce serum
- No known method to increase serum production speed
- No known method to fire staff
- No penalties to contract breaking

Bugs:
- Accepted contracts shown as available at turn of day (00:00)
- Internal contracts unable to accept eligible candidates (potential bug)
- Game loops when trying to implement forced masculine transformation

Thoughts and Observations:
- I like the tutorial. It is sufficiently informative and backgrounded, handholding this player at the very initial stages and letting him figure out the rest.
- These 'tags' on characters are interesting, but I can't infer what their purposes could be from a game development PoV.
- I tried stacking transformations by injecting different serums. The base morph stays but the stats stack. This could potentially be game-breaking as employee performance is (as far as I can tell) tied to these stats.
- Not sure what the 'social' and 'performance' stats do in-game.
- This game looks like it could branch in many directions. Off-hand, I can think of three categories: 1) In the variety of transformations; 2) In the scope of gameplay (eg., tycoon-like competition, supply chain integration); 3) On the game mechanics of the transformations (eg., having certain transformations will lead to certain effects or consequences on the lab or world-state) 
- Right now the vision for this game is a bit lacking. It may be that you would want to leave space for unrestricted feedback but it's a slight challenge (at least for me) to offer it without understanding your priorities as a developer.

Wish List:
- Personally, I like to see polished one of two features in transformation games. One is the fetish aspect. The other is a well-designed, deep and immersive game environment.
- I'm a sci-fi/fantasy fan!

P.S. I hope my brusque feedback is not off-putting to you. The more highly I think of a game, the greater its improvement I look forward to. 

(+1)

No worries, thanks for the detailed feedback! There's a lot of things I want to change and fix so this gives me a good list of important stuff to start with.

(+2)

One more thing actually - research doesn't seem to consume points. Not sure if it's a design feature :)

If you're still hunting for the masculine tf bug, the loop goes like this: the tf log reports every few hours that the subject has developed physically masculine traits, but the tf doesn't progress from there. I can't remember which genome the serum was based on.

I ran into the bug with mas anthro horse TF