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'Trapdoor maze' is a reference to Deadly Rooms of Death (DRoD), where an entire archetype of puzzles is 'a bunch of tiles you can only step on once; step on all of them'. In this context, the darker blots are like multi-step trapdoors, and the logic for 'how to traverse them' is still deeply related.

Interesting!  I can see how the same type of logic might apply!