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Patashu

75
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A member registered Apr 06, 2016 · View creator page →

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How do I do that? (Like which checkbox)

EDIT: Nvm found it, thanks

Very fun. I got 1,433,091,648. I can see how it can be optimized a little more with hindsight but I'm satisfied with this.

Could also be called Climboban. Very cool mechanics.

Very fun! Desyncless mimic puzzles.

Very cute puzzles

Low puzzle difficulty, but very fun mechanics. There's a bit of 'guess the puzzlescript logic' but you can guess which is the correct thing to try quickly since there's only so many edge cases to check.

Another puzzle game that plays with the concept of taking and healing damage to change game state is 'Side by Size' on Steam. You might enjoy it.

OH, I understand. I guess you didn't think of a puzzle where this is forced or beneficial to do, in that case.

After coming back to poke at the game gain, there is one situation where I think the conveyance is strange:

1) Put a box in storage.
2) Try to put a box down but there's already a box there (so it's instead put down in the past).

This is now a situation where if you don't pay off your box debt, the world ends, like the more typically used version of 'put air in storage, put a box in storage, box is in the past', but UNLIKE that version, there's no flashing box in storage to tell you what your debt is.

I can't tell if this is on purpose or not, just bringing it up in case this was overlooked during development.

A dark and disquieting time manipulation puzzle game.

Resetkoban. Great mechanics

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Fun game, but there appears to be a bug where Ochre Sea Star doesn't work. Using Chrome:

USER_SCRIPT_ERROR: Trying to get a return value of a method that returns "void" at: Hex.destroy_hex (line 134)

Thank you very much!

Delightful.

Retrograde analysis my beloved

If you use one of these OSes and your save file is wiped every time you refresh, try turning off "Prevent cross-site tracking".

Source: https://itch.io/t/2636350/localstorage-doesnt-work-for-html5-games-on-ipad-by-de...

A puzzle game protagonist's ascension from mildly broken to Literally God. Just the right size to learn everything there is to know about this mechanic.

A simple set of mechanics, but I've never seen them before, and explored in a fun way. Level design is really good from 20-24.

I can't

Is the top right room solvable?

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One more thing, Target Shoving leads to the wrong link.
Long Range Shots and Two by Two by Two by Two are 404 too. As is Invisible Pusher, and Self-Lens Zoom.
"Stick to the plan" leads to a 404, and the page name is "spin me right round".

yep, thanks!

google doc isn't public

I've always loved this gimmick of soko-interaction-at-a-distance, good take on it

A dash of Corrypt, a dash of Braid...

Good luck!

Getting keybinding done is always a huge relief!

oh god why

And done! A win with all five colours, over the span of two days. Red and green were a winstreak of 2, and 3/5 of the wins were without using any orbs. The chaos of the final fight is so much fun - somehow it feels fair even though it really shouldn't be. It seems like you need huge nukes so that the healers are distracted and you can finish things off with bite. Doing a win without Bite seems possible but very hard (including a win without orbs and without Bite).


Some bugs I noticed while playing: 'by the eletricity' typo, if you're white you still stop each two tiles when w+dir navigating over ice (the other dangerous terrain types might have the same bug), pressing v prints no message even though there might be no visual effect. It'd also be nice to have a warning if you're about to use a skill that couldn't possibly hit anything (like a breath directed into a wall) and have mouse controls, but it's understandable those might be tricky features to add to such an old game.


Overall a rare 'dragon gender euphoria' kind of game and the themeing is very strong, and a coffee break sized microcosm of roguelike tactics and strategy. Thanks for making!

I had this recommended to me by my brother - short and sweet, has the DCSS feeling of 'randomly you're put in a terrible situation, figure it out'. It's very interesting and entertaining that the final level is winnable, because at first glance it looked obviously impossible. Going to see if I can get a win with every other colour now.

oh god

I got stuck on this one but the twist as usual is great

So cursed. The difficulty has increased a lot, too. There's so much to think about in this set of mechanics.

Love this, it's like a cursed Baba idea come to life and the puzzle difficulty got suprisingly high!

A good giggle

Birb gaming

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Hint:

(spoiler break)


(spoiler break...)


(spoiler break...)




1) Figure out what you can mark.

2) Figure out what keys could mark that.

Chess Battle Advanced.

'Trapdoor maze' is a reference to Deadly Rooms of Death (DRoD), where an entire archetype of puzzles is 'a bunch of tiles you can only step on once; step on all of them'. In this context, the darker blots are like multi-step trapdoors, and the logic for 'how to traverse them' is still deeply related.

I'm going to feel really smart when I figure this out

I can't really explain what I did but I definitely did it