Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yeah that's reasonable! I think SpecialRebuild was just an extra call I did to differentiate it from Rebuild in certain circumstances recently.

But... Would it be possible for you to do your own code, then enable SuperTextMesh after so it just naturally calls rebuild anyway? Would that work in this scenario?