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Very ambitious and impressive game! It would definitely benefit from a little bit more polish: I encountered some glitches with cubes teleporting and refusing to be carried, ran into invisible walls. Also, far away lines were constantly flickering and wall running felt janky.

I couldn't figure out that it's possible to pick up the cube when I first encountered it. I thought it's a parkour game and that I had to bunny hop over the long gap and I got confused about the difficulty, but then read the comments and realized you can pick up cubes.

Despite the glitches, I enjoyed playing the game a lot and I'm really happy it ended up on this jam! Great job!

Thanks for the feedback! Sadly there wasn´t enough time left to fix all of the bugs but I´m working on some post launch patches to get the game in a better state ( :