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Begunkov

269
Posts
9
Followers
15
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot for your feedback! I'm glad you found the game fun!

I love the system you've built with different resources, tiles, all working together. UI, pixel art and animation are great, too!

It's a little bit difficult to figure out the game mechanics when you're just starting out because there is so much stuff. But I built new blocks one by one top to bottom and managed to win without even placing a couple blocks from the bottom (something related to antimatter)

I think with more content and gradual introduction of new mechanics the game has potential to be a great idle game!

I think the game is fun but it has some flaws. 

It's very challenging to make a game look good when you can't actually see anything. Making character's eyes visible was a nice touch though!

I think the controls are a little bit too sensitive. It's difficult to move just one block. Maybe if the character accelerated slowly but not instantly like now, it would let you combine high speed with precision.

The levels felt very repetitive, there was no difficulty curve, but it's probably okay if they're procedurally generated.

Cool game, even though it looks very simple, it plays well. Good job balancing speed, acceleration, etc.

I like the color palette and randomly moving tentacles. Gameplay is minimalistic but it works well. It's a little difficult to avoid the enemies though: you have to go really fast!

I love the progression in this game, it works well and there are a couple surprises. The story is hilarious!

It's a short game for an incremental genre but I think it's perfect for a game jam! I had a blast playing it!

Very fun math puzzle game. It's easy to figure out the rules, the game looks polished and minimalistic. I like difficulty progression in puzzles: it seemed just right for me.

The only thing I didn't understand is the game's premise: why can't you repair things faster and have a meal or something:) But I never worked that job so I don't know, it's probably alright...

Oh, I didn't test backtracking at all! But I agree that it could be an interesting idea. I always like it when metroidvania games have unique abilities instead of standard dash and double jump so abilities related to speed could be fun.

Thanks for playing! There is probably a bug with the checkpoint system then: crossing the barrier is supposed to save your progress :(

Thank you for playing! Glad you liked it!

Haha I'm sorry about the difficulty! Thanks for playing!

Okay, thanks for clarifying. What I meant is the game surprised me but not in a bad way. I only quoted "too slow" because it's a very common phrase you hear while playing. 😅

Shooting skeletons is always fun! I enjoyed the game, especially the amount of different weapons and upgrades. The game is not very challenging though, I got to level 12, but I don't think the game gets any harder and I'm unsure if there's an ending... Still, I had a blast playing!

I love the concept of hurrying to warm the egg, everything fits together very well. The controls are tight, character animations look great and level design is just awesome, and it gets even better with each level.

It was immediately clear how to play and difficulty was exactly what I wanted. Overall, I enjoyed the game very much.

Good luck with your future projects!

Movement system is a bit tricky but it's unique and fun. It would be cooler if waves weren't so repetitive, but I guess they wouldn't be waves then.

Also, it would be nice if the background wasn't just grey, maybe you could use complementary colors.

Great work with the environment, I loved how the facility looks, different screens, radars, terminals, etc, all animated. All of the rooms are different. There are some minor bugs with duplicating items (not including those bugs in your power supply) but the gameplay works great. You really have to be careful and quick.

I think it could be a part of a bigger story-based game, just because you nailed the atmosphere but if the game was longer without changes in gameplay, it would get repetitive.

Good luck to your team with your future projects!

I think the monster wants to give me a hug:)

Thank you for playing!

I love the concept, seeing an achievement system, speedrunner reactions and upgrade system were surprises for me and they really elevate the game, make it more fun and replayable.

The controls were a bit funky. It seems like I could wall jump but there is such a tiny window and it's not necessary to complete any of the levels... Also landing on an edge of a platform means your character can roll down, which feels exactly as the reaction of a mushroom speedrunner guy:)

Still, I really enjoyed playing the game! It puts a great spin on a familiar genre.

Fun game! Progressively updating the rules reminds me of Papers, Please and bomb defusal in puzzle style reminds me of Keep Talking and Nobody Explodes.

The rules get so complicated though. I guess it's on purpose because otherwise the game would be too easy. It was probably difficult to code all this complicated logic without any errors.

Having to click on the screen while typing was totally unexpected:) Also, I couldn't figure out how to get rid of the aliens. I'm way "too slow".

The game is cute and I found the idea of using checkout for buying pixie dust funny. Even fairies can't escape going to supermarket

I think I scanned all of the pixie dust within time limit but the game still counted it as a loss... Maybe I missed some...

I love how the game looks: cards spinning around, so many enemies and projectiles. Background looks nice too. The UI is clear, there is all necessary information and I immediately understood how to play.

As for the game itself, it's fun but I didn't really feel like my actions have a lot of weight. I just used cards whenever I got them and won eventually.

Maybe the game would be more strategic if each card could be used differently. For example, with one card you either recharge your shield or bomb the enemies. Another card would be either shoot forward or shoot backwards, etc.

Fun minimalistic game. I collided with almost all obstacles, I think the penalty is not too harsh and the acceleration is so fast, that it's difficult not to collide:)

I like the color palette and particle effects, the game looks good. But I think it would be so much better if there wasn't such a long delay between input and turning.

I just couldn't bring myself to send anyone to hell. Everyone deserves heaven:) I still got 46000 points.

You could have made it so mistakes (sending meanies to heaven) are punished more, but it's a bit difficult to keep track of who pushed who and when. Maybe it would better if they different souls looked differently, but that's a big increase in scope... Overall, it's a fun game.

Thanks for your feedback! Sorry about the difficulty:)

Thanks for playing!

I feel like the game lacks instructions. There is no in-game tutorial but you could have added some hints to the game page. I got to the red triangle level, but couldn't figure out what I need to do to pass.

Also, I think the limit of just 5 shots doesn't work well with the puzzle genre where you're supposed to take time to figure things out, play around and test different mechanics.

Still, reflecting is an interesting game mechanic, you could definitely make some good levels with it. It reminds me of a game Octopticom.

Simple but fun. A mini game about refueling adds a nice touch and makes the game feel less repetitive.

My only criticism is that you probably should have ordered the player to be on top of other things like candles visually.

Very fun! I really like level design, there are a lot of different tricks need to be done with very few mechanics. There is also great potential for speedrunning. If you miss one jellyfish by accident, you have to restart the level though

The game looks great, too. I really like the underwater vibe with fishes swimming in the background and bubbles. My only criticism is that spikes kind of blend in, maybe they should stand out more.

Overall, it's a very enjoyable game. Great job! I loved the ending!

Thank you for playing! Do you mean key bindings are inconvenient, or the character feels unresponsive, or the levels are too challenging?

Thank you!

Thanks for playing!

Thanks for feedback! Yeah, it turned out difficult to balance the game while making it solo and without any playtesting. I genuinely thought it was okay, but now all of my friends told me it's way too difficult. 😅

Oh, now it's clear! Maybe if it's because mouse button is associated with dragging and dropping. If it was a modifier key like Shift, Ctrl, instead, it would be more intuitive.

I really love character design in this game, it's so cute! But it's so dark that I couldn't see the environment that well.

Flying above the village is very fun. Soundtrack fits the game well. Overall, I had a great time playing it!

Recorded some gameplay

The game feels like an epic adventure. It's a little bit difficult to get things going because you need to choose your enemies carefully.

You might want to tone down the lightning at the very beginning. It's a little bit difficult to read while being repeatedly flashbanged by it:)

Sometimes it find a star, sometimes you don't, sometimes a star finds you :) I didn't really feel in control while playing.

I like how the game looks, it feels like a nebula, background is beautiful and there trails and particles.

Gameplay video

I like how the room with big windows looks. Also it was nice to see my reflection in the mirror.

The puzzles aren't very difficult but sometimes it was unclear why I can't push or pull an object. Some kind of an indicator would be nice.

My playthrough