Another point of feedback is that you'll have to do something about the enemy visibility. Because you have no clue where they are when they are behind a tree and could be dieing from an "unknown" source.
There is a player hurt sound effect, but I guess that is not enough. So this means i will have to make an animation for enemy attack. If you got far enough though, you would've encountered a new type of enemy - bears. They have a proper attack animation and are not as glitchy. But that's the problem, not many have gone that far. The difficulty curve is quite unbalanced.