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TheAtrxcity

104
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22
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A member registered Nov 06, 2022 · View creator page →

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Thank you so much for playing it, I think it was a bit difficult to approach me as I had my kids with me as well and I am a bit socially awkward myself haha. I am thinking about making a full version of the game with more waves and some sections instead of waves to give it more of a SHMUP feel. 


If you still want to talk feel free to hit me up on discord! 

Yeah, I agree there could have been a lot more done to take the game to the next level. I didn't keep in mind people would have actually tried to fit to full screen and should have probably tested that prior. 

It's actually a good idea that exit game should have returned to the previous page it didn't come to mind at all to program something like that. 

I honestly think I should have kept in mind that it was obviously gonna be an HTML5 build and program it as a Web Game instead of a PC game. 

I hope the game was still enjoyable though and thank you for trying it out! 

Not Jam really pulled the NES cardridge feel off! Kudos to him! 

Oh yeah... HTML5 is terrible with GMS2 if I must admit. Stuff will work on PC and Android and completely break with HTML5 it's one of GMS2s downsides if I am completely honest. 


But if you found GMS2 interesting I'd highly recommend joining Gamemaker Kitchen they have a lot of libraries that will really help you take your game to the next level.


https://discord.com/invite/bzXzzC38VN


Think of Gamemaker as 2D Unity without all the bloat.

I would add a lot more juice and camera shake is definitely one of the things on the list. 

Rushed programming creates little bugs like that haha.

I'll have to look into that and you could very well be correct. 

There are some more bugs in there that could have been avoided if I spend a bit more time on it but so is the nature of a game jam. 


Thanks again! 

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I thought this was super interesting! 


The music and sound effects really compliment the art style as well.


The only feedback I would have is that I wasn't really sure when I triggered something and when I didn't. 


Would love to see a longer version of this! 


PS: Love to see a fellow GMS2 programmer ;) 

Wow, you just made me realise I completely forgot to add the sound for getting hit haha. 


There is a lot of juice lacking in my opinion I wish I could have found the motivation to work on it a bit more. 


I am super happy you enjoyed the game thanks a lot! 

Honestly I agree it's not what it could have been I probably should have dabbled into a genre I have more experience playing myself. 


Tutorials have never really been my strong suit and I always struggle to properly relay instructions sometimes. 


If I had some more time I probably would have taken the time to create some more interesting bullet patterns and balanced it a lot more. 


Thank you for playing and your review! 

Thank you for your kind words. 

We created all the assets ourself so any compliments on the visuals are very much appreciated. 

There is a death screen but it will instantly loop to the main menu due to a silly programming error. If I had some more time there would definitely be a lot more polish. It's kind of buggy here and there and I would have liked some more juice. 

I agree the thumbnail could have probably had some more game assets in it. I also mentioned this to my friend Not Jam. 

Anyways thanks again! 

Thank you, I did win the overall public so I am pretty happy with that. I really appreciate it I put a lot of work in :) 

Thank you I am glad you had fun! 

I really appreciate that, I would love to expand on it and make it commercial but really not sure how well it would do. 

Thank you so much I put a lot of effort into the graphics so I am happy you liked them. For some reason HTML5 is always a bit shitty to debug and always causes bugs that wouldn't happen in Pc or Android builds 

Very cute game, I liked the added story!

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If you've rated the game and would like to play a less "buggy" version of the game you can try the version that's gonna be uploaded after the jam here:


https://theatrxcity.itch.io/rage-survivor-demo

Pass: R4G3SUR5OR


Thanks for the kind words by the way :) 

Thank you, I very much appreciate that! :) 

There is an updated a little more polished version available on:

https://theatrxcity.itch.io/rage-survivor-demo
Password: R4G3SUR5OR

But please rate my game as if you haven't played that version.

Thank you, yes the jam edition does have some bugs that I am aware of. Sadly I wasn't able to test much as I was short of time. 

Thank you, would you play it again if it was polished and balanced better? 

I completely agree that the game needs balancing, I would have added some more skills to do with movement speed, heal and lifesteal. But as I was only working on this by myself I didn't have time sadly. I also didn't have enough time to playtest enough myself. I probably needed one more day to make this a lot better but I am super happy you enjoyed it!

Thank you, it wasn't exactly where I wanted it to be I think I needed about 1 more day to get it where I would have been happy with it. Thanks for playing my game!

Thank you, I still think it could have a bunch of polish added to it. And it's not as smooth as I would like it to be but I am glad you think it's a Huge W!

Thank you very much! 

Oh, wow I didn't think of that. That bug is definitely in there. I never reset the difficulty timer. Thanks so much for playing my game! 

Another point of feedback is that you'll have to do something about the enemy visibility. Because you have no clue where they are when they are behind a tree and could be dieing from an "unknown" source.

It's doing it for both the register and login. 

I really liked the art and the idea and everything but eventually I couldn't continue because I kept getting stuck under ledges and having to start over from the beginning really bummed me out. 

I am not able to play it says the login is already taken?

It's a cool game and I love the idea of all the mechanics added in the game but I quickly found myself spamming the grappling hook haha.

I think the idea was there and I really liked the idea, the narrative and everything was really thought out. The game was a bit too difficult for me to finish. I would have liked checkpoints for example. I think this could be a really neat little story if all the bugs are ironed out and you add some sound controls etc. 

Thank you so much, I am happy you liked the game and I hope you had some fun with it! :)

Thank you so much. I would change the iframes to be longer to make them more noticeable. I should have also provided some more guidance in the controls. For example you can attack while you dash to get iframes from the dash and an attack. And you can dash in different directions when holding movement keys. 

Thank you I really appreciate it! I'll have to look into the getting hit issue because it's supposed to have a 50 frame buffer before you can get hit again! Thanks for playing anyway! 

I'll be doing a playtest at the end of the week Auto Units. I am looking for people that would be interested in helping me out!

It's online multiplayer in the sense that you fight other people's line ups that have fought the same round as you. Maybe even your previous self!

Please join the discord if you're interested. 

https://discord.gg/PyPzfuUc

I'll be doing a playtest at the end of the week Auto Units. I am looking for people that would be interested in helping me out!

It's online multiplayer in the sense that you fight other people's line ups that have fought the same round as you. Maybe even your previous self!

Please join the discord if you're interested. 

https://discord.gg/PyPzfuUc

I'll be doing a playtest at the end of the week Auto Units. I am looking for people that would be interested in helping me out!

It's online multiplayer in the sense that you fight other people's line ups that have fought the same round as you. Maybe even your previous self!

Please join the discord if you're interested. 

https://discord.gg/PyPzfuUc

Thank you so much I really appreciate it! A lot of work went into it!

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I left it at 3 stars for now, currently every run is random(with a curve) . I am thinking of premaking some unit teams that the game would pick from every round to make it a bit more challenging and fair. Thanks for playing my prototype btw! 

Thank you, I appreciate that. I will definitely add more levels and units in the full release! I am also thinking of adding a boss fight at the end.