Thank you so much, I am happy you enjoyed it :)
TheAtrxcity
Creator of
Recent community posts
Very spooky, I would have loved some dialogue in this I think this could be expanded on very creatively! I also really liked the progressive background track! One minor little thing not sure if it was just on my end but I thought the game was bugged in the beginning because I couldn't see that character!
You really need to follow the dialogue to know what you have to do next. After going down in the basement you need to pick up the note near the dead cultist body. It will tell you where to go next.
The game has controller support so you can use a game controller to play the game for a more nostalgic feel. I also used the most common set up for gameboy emulators.
I definitely overscoped the game and ended up having to add so much text just to convey the story. I agree that I probably should have added less text or turned it into a visual novel.
The combat system should have definitely been expanded on and it was also supposed to have a mechanic where reading lore was gonna give you extra stats but did not have time to add that.
Thank you so much for playing my game!
Very very much agree with everything you said. I only allow interacting while the player is at a complete stop (or idle phase) I tried to recreate how a gameboy would feel but could have probably left that out.
Not 100% sure what clicking outside the box does to the actual game, this is an experimental Assembly Build (which you can't natively do in Gamemaker yet). Might be causing some minor issues as well.
Thanks so much for your feedback/review it is much appreciated! I hope you enjoyed the story :)
I am using Fixtor for a pixelart game, and for some reason the sprite goes out of the fixtures border, or the other way around.
I tried everything, changing the sprites origin, changing the origin in the code and nothing seems to work. It still seems to go outside the fixtures borders when rotating the image_angle.
I love the aesthetics and design of this game so much. It has really nice animations and juice and interesting dialogue.
I ended up winning and coming across a weird bar bug. The game is super interesting but the juiced up animations take sooo long. Eventually I didn't read the cards and text anymore because I felt like it was becoming a drag. I also encountered a bug where sometimes it would give me the wrong card.
If I were to make a full version the best way to keep up to date with that is follow my X https://x.com/TheAtrxcity?t=kCugQV5zfEo_fcnuMB0JfQ&s=09
The pixelart is gorgeous, sound effects, music is all on point. I did however notice that the dragging of towers was often very bugged for me. I'd have to click and try to drag a tower multiple times before it would actually work and it was quite frustrating to work with, I do however think that after fixing this and adding some more interesting enemy and tower behaviors this could be a game I would pay for.
I am glad I checked yours out too, would have loved to see more of it. Maybe if you decide to make a full release you can add that you have to build multiple stories of a building and maybe even the walls or something! Thank you so much, for telling people about Weaponmancer I can use the traffic for sure!