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Yes, a great concept. I don't like tower defense, but this is very stategic and shows a lot of promise. I like the implementation of collecting gems as a risk-reward-system. With more complex level layouts and maybe additional towerbags (now that you are free from the shackles of the theme) this could become a very fresh take on the genre.

Indeed, being free from the theme opens a lot of interesting design space! We are already discussing about expanding this idea into a full fleshed game, if you are interested, we will update this idea on our twitter accounts. Thanks a lot for the feedback :D