That's funny, because it's sopmething that bothers me about Binding of Isaac :)
And yeah, things like proper music are probably the first things to suffer from a 48h deadline, so that's understandable.
Not only a good combination of solving puzzles and excetung them in a fun way, but also a clever concept and probably the first game ever to combine ATM machines and a goblin. Full marks accross the board. Only thing I would like to see changed is making visible, how many coins are in each ATM at any given moment.
I really enjoyed the idea and think you could expand on it. It has promise regarding picking our your targets strategically and you could do a lot with differrent kinds of ammo per enemy and so on. Presentation was slick, too. Good entry!
Also I don't agree with it being too hard. When trying out som edifferent strategies, all levels can be dealt with and if it were easier, you wouldn't need strategy at all.
Hey. I have been playing a lot of games during the jam and am currently putting together a video about the ones I liked the most. It should be going online this weekend and will be available on YouTube. About 20 games plus some honorable mentions will be featured along with some general thoughts on the Jam. I'd be happy if anyone's interested:
https://www.youtube.com/user/BeleuchteteBrueder
The channel is mostly German, but I already uploaded some parts of my livestreaming the games. Feel free to subscribe, but I will also post the video here. In the future I will probably do more stuff on this and other game jams and also in English.
I had a great time with your games and am happy to let some more of them shine a little.
Best!
Benni
Yes, a great concept. I don't like tower defense, but this is very stategic and shows a lot of promise. I like the implementation of collecting gems as a risk-reward-system. With more complex level layouts and maybe additional towerbags (now that you are free from the shackles of the theme) this could become a very fresh take on the genre.