Amazing quality considering the time constraints. I’m not great with FPS games but I still had a lot of fun (although I had to punch the first boss to death because I ran out of ammo). BGM/SFX kept me on the edge of my seat. The art style captured early FPS games well and the intro sequence really set the scene. It would be even better with more polish, especially with the UI and level transitions.
You guys must have been really well organised to get that much done in a month.