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(+2)

Hey Austin. I've been reading through the books to answer some questions my play group has. So far, I've not found the answers anywhere so I'm checking if I didn't miss anything.

Is there a way to reduce the goal clock of NPC squads that's formally written into the rules? The freeform recommendation I've made to the GM is to just reduce goal clocks after a mission targeting them or knock out the goal entirely based on the severity of the mission.

(+1)

There is no hard rule on how to reduce squad goal clocks aside from doing what matches the fiction. Those are both good suggestions, and you could also do a Long Term Project to similar effect, but you must remember that Beam Saber is a game about how The War grinds people down. Very rarely can you fully stop systemically supported evil deeds.