A very enjoyable read! It's a novel way to format a story and got me excited to finally read Flying Circus.
Austin Ramsay
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If you go to https://itch.io/my-purchases you can find Beam Saber in your collection and click download. This will take you to a page that has all of the Beam Saber files for download. The Playbooks are in "Squad Playbooks.zip" and "Pilot Playbooks V1.2.zip"
Alternatively, if you go to https://austin-ramsay.itch.io/beamsaber there will probably be a banner at the top saying "You own this game" with a download link below it.
Hope that helps!
The PDF is effectively rules complete at this point. The additions to it will be more art, fiction, and layout work, however, for those require time and funds that have been primarily spent for the last two years on finishing the print run of the core rulebook. Recently, I have begun slowly ramping back up the processes needed to finish the rest of the details.
There is no hard rule on how to reduce squad goal clocks aside from doing what matches the fiction. Those are both good suggestions, and you could also do a Long Term Project to similar effect, but you must remember that Beam Saber is a game about how The War grinds people down. Very rarely can you fully stop systemically supported evil deeds.
The plan remains the same: excess copies of offset printing will be sold through IPR and POD copies will be available through DTRPG. No second print run is currently planned.
Here's a KS update from today that discusses the current state of offset printing and POD printing for Beam Saber: https://www.kickstarter.com/projects/austinramsaygames/beam-saber/posts/3856459
If you mean one available as a google spreadsheet it is already linked to in the Player Resources section of the pdf.
If you mean a printable sheet it is one of the available download pdfs.
If you mean something else, then there is no plans for it but if you would be kind enough to describe it, there might be in the future.
The Best Around is the newest TTRPG from Austin Ramsay Games! Built on the Firebrands Framework by Meguey and Vincent Baker, this game is about intense and inspired competitions. Whether you want a lethal martial arts tournament, a hopeful singing competition, or an overly edited for drama cooking show, The Best Around has you covered! So give this game a try and FIGHT FOR YOUR DREAMS!
I've heard from some other backers that they haven't had trouble with getting V0.52. I'd like to ask you to: 1) try again in a couple hours in case it's Itch being weird. 2) If that doesn't work contact Itch support with your download key and the issue you are having. 3) If they aren't able to help you email me at BeamSaberRPG@gmail.com and let me know what has happened.
The receipts for BackerKit purchases get sent to BeamSaberRPG@gmail.com and I use that account to then send download keys to the emails associated with the BackerKit receipt. It's not an automated process, so it sometimes takes me a couple hours to see the receipt and then send it out. I don't have any new receipts currently, so you should have gotten your download key emailed to you.
That player count recommendation is based on my personal GMing style. I have GMed Beam Saber for 5 players before, and in those games I often feel like I can't provide enough spotlight on any of the characters. It feels very much like "alright, you did your action, but we can't really follow up on it because it's been too long since this other player has had the spotlight, so we're going to jump over there and EVENTUALLY get back to the follow up on what you just did."
If you aren't concerned about that issue when GMing, then the other considerations are that the Squad will have more resources (stress, quirks, gear, Harm/Damage, etc) to spend in each Mission, and that the game doesn't scale Supply Point income with the number of Players. This means that individual Missions won't press the group hard, but that what they do spend will be harder to recover, giving the game a stronger sense of The War being one of attrition.
Hope that helps.