The art is well done. First suggestion, the player health is on top of the player head, not above :D
Also, I really feel that the game should be a ranged weapon game, a gun or sort of, not a sword. The point is avoiding the bullets, if you are close to the enemy you basically can't avoid them. You can't really wait, since you have 20 seconds. Or am I missing something?
Anyway, well done!
Viewing post in Samurai: The Next Infernal jam comments
Thanks for playing 💪
Yeah it is the first thought that the Player should be ranged, but we tried to do something different.
You have some PowerUps like the Mirror of Yata. This PowerUp allows you to redirect the bullets to the enemy. Maybe you can discover some Playstyles with a combination of other pickups.
And yes the GUI and Level Design is for sure not polished :D
Thanks a lot for your Feedback ❤️