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Does not adhere to the speed running theme of the space jam. The game is an endless score attack game. 

Game play is nice, if a bit basic. There is no apparent ramping of difficulty or interesting decisions for the player to make other than trying to avoid getting hit and trying to land on the heads of the slimes.  Trying to chain multiple bounces together is fun, but does not seams to be rewarded while increasing risk and there not feeling worth it. 

I also question using a chiptune version of Thriller for the sound track, booth for its lack of connection to the theme of the game (Christmas, candy and slime) and for the legality of using the track.