As others have mentioned the game is a bit simple, but what is there works well.
Missing a bit of stuff for the Speed Jam criteria as I don't see a way to get to 50 crystals faster then anyone else, but a solid foundation to work off of.
I encountered some bugs on the Web version but this is very well done. I echo the sentiment of a lot others here and my only real feedback would be that indicator around the edges of the screen for what direction gravity is currently facing could be a bit clearer as it took me a while to notice them when everything else going on.
Game was pretty nice and I agree with some of Speed 576 comments. If the game was to be further developed / for future games, I would recommend handing out the spells one or two at the time and making the player use them for a bit before providing the next spell. It currently was a bit confusing having to go thought all the spells and experimenting with them trying to find the toll that could be used to get past the current obstacle (It took me a while to figure out that the Zero gravity spell was zero gravity and that I could use it to get over tall obstacles as an example)
This was fun to play. Very good job on the sound effects in particular. The theme was clearly adhered to and the game was simple to understand.
It was a bit difficult to control at times, in particular when trying to go for the last dinosaur. Time to respawn when you accidentally throw yourself of the map could also perhaps be shortened a lite bit especially when you fly of at low speed.
Well done with the game.
A nice game.
The camera was a bit zoomed in for my taste, especially with how fast the ship could start moving. If often felt safest to not go full throttle so that I don't run into anything.
The how to play section was very clear and make the game simple to understand.
Aesthetics are nice and so is the sound.
I think the gravity theme gets lost a little bit as while the planets do have gravity, it was weak enough that i didn't really feel a need to take it into consideration when playing.
Overall a solid game. Good work.
VinciDa did a really good job with this one.
Gameplay is intuitive and very fun. It perfectly fits the Zero Gravity theme. The art looks really good with the limited color plate and simplified art style making everything very cohesive.
Sound takes a bit of a back seat with calm space ambiance and low intensity sound effects that still communicate gameplay well.
my only small criticisms are some flickering on the timer on the bottom left and that it was at times hard to notice if I could jump or not, especially if I landed half way over an edge. This might be my color vison problems making the red on the targeting triangle stand out less than it is supposed to, but just making it a slightly stronger red might help alleviate that for me.
Really nice game and highly recommend others try it
Does not adhere to the speed running theme of the space jam. The game is an endless score attack game.
Game play is nice, if a bit basic. There is no apparent ramping of difficulty or interesting decisions for the player to make other than trying to avoid getting hit and trying to land on the heads of the slimes. Trying to chain multiple bounces together is fun, but does not seams to be rewarded while increasing risk and there not feeling worth it.
I also question using a chiptune version of Thriller for the sound track, booth for its lack of connection to the theme of the game (Christmas, candy and slime) and for the legality of using the track.