Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Works great! In terms of feedback, telling the player when they've sunk a ship would help the player not waste shots, and it would give the player more feedback for their actions. In terms of AI, I don't really know where to start, but maybe when it hits a ship, its random range could be restricted to a small area around the hit.