Ooh I'll get on that ASAP
gamedalphin
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Works great! In terms of feedback, telling the player when they've sunk a ship would help the player not waste shots, and it would give the player more feedback for their actions. In terms of AI, I don't really know where to start, but maybe when it hits a ship, its random range could be restricted to a small area around the hit.
Awesome! You made a genuine VR run and gun in 9 days. The difficulty progression felt great, every gun felt fun to use, and the abundance of levels made this really replay-able. The constant switching from weapon to weapon was a really fun mechanic and use of the theme. I think you have each of them just long enough to feel like you didn't waste it if you missed. The movement felt great, especially the climbing. I did get stuck a couple of times, but it was never hard to get unstuck. Great job all around.
I liked the whole third person perspective but felt maybe there could have been some more VR interactions, like maybe you could have picked up and thrown the zombies or moved part of the environment. But overall, it was pretty fun trying to avoid the ever growing mob, especially as the meteors started falling. Also yeah the zombie noises did get a bit annoying over time.
Loved the different gameplay systems with the through line of knocking down the blocks. Especially the missile, it felt unlike anything else I've played in VR. I also thought the narration was well integrated and helped give the game a narrative through line and make it less of a solitary experience.