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I'm glad you liked the concept! I totally get your point about the game being too short; unfortunately, I had to make some compromises due to time constraints.

As for the wonky movement near objects, it seems there's an issue with the camera as it gets too close to colliders. My bad for not catching that during playtesting. 

Rest assured, I'll be refining the overall movement for a smoother experience in the next release.

Thanks a bunch for giving it a try!