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Hi tripod, thanks a lot for trying out our game. We really appreciate it.

The 3D view was definitely subpar, even from our expectations. I'm still a novice when it comes to Cinemachine, so that could definitely use some work. Maybe a fixed angle, or some form of obstacle-following movement might have resulted in a better experience, sorry about that.

The first level is definitely trickier that it looks. Hint: If you move the player and cube slightly in a direction one-by-one, your character never falls off! (New movement tech? lol)

Thanks again for the feedback. It really is great to see people play our games and hear their thoughts. It's one of the main reasons why we love doing game development. If you would like to see more of our current and upcoming works, make sure to visit our LinkedIn page.